Kurt Wagner (
suchmiracles) wrote2020-01-20 08:14 pm
OOC; Deerington Info & Inventory

Deerington Info
Last updated: March 2020
Inbox | Application | CR Chart | Staggr
HOUSING:
The cabin in the woods near Lake Tomie, with Logan, Wrench and Jean-Paul.
EMPLOYMENT:
Part-time bartender at Pixie's Booze and Moves.
DREAM GUIDE:
Name: Sabu
Common forms: Black jaguar; crow
INVENTORY:
Items granted on arrival:
- a set of clothes:
- specially tailored jeans
- t-shirt
- a light hoodie
- wallet containing: $20; his X-Men membership card; a one day UN security pass; a card good for a free beer at Harry's Hideaway with the 10th drink (6 stamps); a small laminated photo of the second wave X-Men team
- specially tailored jeans
Items gained during gameplay:
- Fluid device & Deerington ID

- Dream Catcher & Summoning Whistle (info)

- polished jet rosary (purchased)
- wolf shoes (from August 2019 event)

- "These shoes enable the walker to tread safely across all terrain. They are impervious to heat and can keep one from sinking into things such as quick sand or mud. The shoes are completely impervious but can be removed. They fit anyone who puts them on."
- a bottle of Antidote (from September 2019 event)

- "Though anyone with abilities will find that if they drink a bottle of this stuff, their abilities will be completely suppressed for anywhere between a week to a month. Why would anyone want to do that though? Might be a good idea to hold onto the bottle though if it's capable of making such immense changes to one's body chemistry. Who knows when you'll need something like that in Deerington..."
- two matched rapier swords + harness (purchased)

- casual clothing for fall/winter (purchased)
- a version of his classic costume (from October 2019 event)
- a 1920's outfit (from December 2019 event)
- a silver ring with guiding properties (purchased)

- a small holographic image inducer, suitable for being worn on the wrist (purchased)
- one stuffed toy deer (from December 2019 event)

- three photographs (from December 2019 event)

- 7 charged & 5 uncharged drachma

- "Any liquid poured into the glass will instantly become drinkable. It won't matter if it had poison, deadly bacteria, or any other fatal substance within it and anything that is drunk from the glass will be as hydrating as water. All liquid drunk from the glass will also have mild healing properties; a few cup fulls can heal minor internal damage. It can not cure fatal injuries, but it may give enough time to get to help. The glass can only be used seven times within a week. This can all happen in one day or it can be stretched out, but the limit will always be seven. The glass can't be shattered easily, but it can break and or be lost. So be careful with it!"
- "Anything edible placed into these pouches and taken back out to eat will be enchanted with minor healing properties (ie; you put a normal apple inside and when you take it out to eat it, small cuts will heal, headaches will ease, etc). These pouches can be lost or destroyed, so be careful!"
